Guia day of the tentacle
Day of the tentacle comet
The interface of the game is the classic of the time, unlike the current ones we have a series of actions, which appear in the bottom left of the screen, which we can develop on the objects of our inventory or on the objects and characters of the scenario in which we are.
Pressing on the keyboard the initial corresponding to each action or clicking directly with the mouse on its box, we can include it in the command bar that the character will perform at that time; Thus, and giving an example of the most common actions, we will have to press D to give an object from our inventory to a character in the game, A to open a door of a room, a closet or a drawer on the stage, R to pick up an object of the stage in which we are …
Initially we will take the role of Bernard, but as the adventure progresses we will enable the other two characters, Hoagie and Laverne, and we will be able to al
All operation is done with the mouse. All action commands will be visible in the lower box of the screen, where you will also find the inventory. To do anything we first select the action, for example Look, and then click on the object (or whatever) for the character to do it.
Upon arrival, the boys divide the land to investigate, Bernard staying on the first floor. We take the leaflet in the foreground and the poster in the window. We read them in the inventory with the command Look. We examine the joke vomit stuck to the ceiling and the chewing gum on the floor. We enter the office behind the counter. We look at the things on the desk and take the Swiss bank book. We open the drawer, take the Tipex. We look at the surveillance camera and the portrait. We open the latter, discovering a safe of which we don’t know the combination.
This will be the longest part because, while helping Hoagie, we will collect many of the objects needed by both Bernard and Laverne with their own missions. As we progress we will manage the three characters swapping them as we wish. That said we start with…
As soon as we arrive we take the leaflet in the foreground and the poster in the window. We read them in the inventory. We enter the office behind the counter. We look at the things on the desk and take the Swiss bank book. We open the drawer, take the Tipex. We look at the portrait. We open it, discovering a safe of which we don’t know the combination.
We take the plans of the Cron-O-Letrine and walk to the left about three screens until we reach the door of the inn. We open the mailbox, take the letter and enter the building. We open the clock and go down to the laboratory where we find the great-great-great-great-great grandfather of the doctor. We give him the plans to make the battery, he will tell us to bring vinegar, oil and gold.
We take the left-handed hammer from the workbench and leave the lab. We enter through the red double doors. There in the parlor, the greats of the country George Washington, Thomas Jefferson, and John Hancock are about the business of drafting the Constitution. We talk to the three of them about everything until we run out of sentences to learn about things that will be useful to us, such as the cold of one, the time capsule of another, and the cherry tree felling addiction of the other.
Day of the tentacle help
Day of the Tentacle Remastered is not a very long game. In fact, you can complete it in less than 5 hours playing it quietly. However, to unlock all the achievements you may have to play a few more hours. However, we could say that they are easy to get. For example, Guest Nuisance consists of ringing the bell at the reception 100 times.
Maybe you weren’t aware of it, especially if you haven’t started playing, but in Day of the Tentacle Remastered you can switch between classic and remastered mode at any time. It’s great to compare both versions and see the improvements. That said, below, you can see how to get all the trophies.